Fundamentally people behave in a social and rather compassionate and ”good” way rather than aggressively, even without specified rules. That is the result of a study from the Institute for Science of Complex Systems at the MedUni Vienna under the leadership of Stefan Thurner and Michael Szell. They analysed the behaviour of more than 400,000 participants of the “Virtual Life” game “Pardus” on the Internet. The findings are that only two percent of all actions are aggressive, even though the game would make it easy for war-like attacks with spaceships, for example.
The game does not suggest any rules and everyone can live with their avatar (i.e. with their “game character” in the virtual world) as they choose. “And the result of this is not anarchy”, says Thurner. “The participants organise themselves as a social group with good intents. Almost all the actions are positive.